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USING THE GAME EDITOR

      "Had I been present at the Creation, I would have given

      some useful hints for better ordering of the Universe."

 

                                                            ALFONSO THE WISE, KING OF CASTILE

    Now that you have mastered playing Empire Deluxe Internet Edition its time to create custom worlds and scenarios.  The Game Editor lets you do this.  You may create specific scenarios with set cities and units already on the board.  You may create scenarios from the pages of history or out of your own imagination.  You may also limit the types of units that can be produced during a given scenario.  The scenario editor will also allow you to select certain sighting rules used in a game.

 GETTING STARTED.

 

    To get into the Game Editor, select on of the options in the Game Editor button from the main menu.

Game Editor Options

New World - This option allows you to create a world from scratch.  After you select this option you will be given the World Options Menu and the user may build a new world, as described in the GETTING STARTED section of  “Playing the Game”

Load a Map - This option calls up the File Requester and allows you to load an already created world into the Game Editor for modifying.

Load a Scenario - This option will call up the File Requester and allow you to load an already created scenario into the Game Editor.

 

IN THE GAME EDITOR

Game Editor Screen

    The Game Editor appears much as the game screen does when playing Empire Deluxe Internet Edition. The map you are editing will be located in the center portion of the screen.  If the entire map is not visible, you may scroll around it using the slide bars on the side.  At the top of the screen is the Menu Bar that you may access the same way you did when playing the game.  To the right of the screen are the brushes and palettes you may use to create your own worlds.

EDITOR MENUS

    The menus used in the Empire Deluxe Game Editor are similar to those used when playing the game:

File Menu

    The file menu gives access to the various file manipulation controls used in the Game Editor.  There are five options under the File Menu.

 

File Menu Options in the Game Editor 

File-New World [Ctrl + N] - This option removes whatever world you are currently working on and allows you to create an entirely new one.  If you have not saved the current world, you will be prompted to do so.

File-Load – The load option allows you to load a map File-Load-Map [Ctrl + L] or scenario file File-Load-Scenario.

File-Save - The save option allows you to save the world or scenario you are currently working on.  You may save a map File-Save-Map [Ctrl + S] or scenario File-Save-Scenario. If save a map is chosen, only the terrain designed and map dimensions will be saved, not the units or ownership of cities.  Saving as a scenario allows you to save the terrain features and all units and city ownership you have selected.  In addition, you will be able to select certain rules that will apply to that scenario and you can attach a text description to the scenario.

    When you save or load a scenario you will see the Scenario Values screen shown below:

 

Scenario Values Screen

    This screen will allow you to set various options for the scenario when you are saving it; and view, but not change, the various set options when loading one.

Description  - The description section allows you to add text to describe the scenario to would-be players.  You can add up to four lines of text for this purpose.

Exploration Rules - This button allows you to set the sighting rules for the game.  The basic setting is for the standard rules where all terrain and units are invisible until sighted.  You may also choose for all terrain to be visible but not the units, or for both units and terrain to be visible.  The former option works well for historical scenarios.

Units - Below the Exploration Rules are buttons for each of the units available in the game.  Selecting one of these buttons will turn off or on the ability for cities to produce that type of unit when playing the scenario. 

Cancel  - This option exits out of the Scenario Values screen and returns you to the Game Editor, the Game Editor Menu or the World Options Menu.

Help  - This option calls up the manual.

OK  - This option accepts the current settings and continues on with either loading or saving the scenario.

File-Load [Ctrl + L] - The load option will call up the File Requester and allow you to load either another world or another scenario into the Game Editor.  If you have not already done so, you will be prompted to save the map you are currently working on.

File-Exit Map Editor [Ctrl + X] - This option exits the Game Editor and returns you to the Game Options menu.  You will be prompted to save any currently unsaved work when you do so.

File-Quit Empire [Ctrl + Q] - The quit option takes you out of Empire Deluxe Internet Edition and returns you to the operating system.  You will be prompted to save any maps you have not already saved.

 

Map Menu

    The map menu contains options for the actual creation and modification of a world.  The options under it are:

 

Map-Build World (3.11) [Alt + B] - This option generates a random world in the same manner Empire Deluxe Internet Edition would when a “Generate Random World v 3.11” options selected for playing a game.  However, the size of the map was determined previously and will not change. You will need to use the Resize Map option for this. You may then edit this world as desired.

 Map-Build World (3.5) [Alt + N] - This option generates a random world in the same manner Empire Deluxe Internet Edition would when a “Generate Random World v 3.5” options selected for playing a game.  However, the size of the map was determined previously and will not change. You will need to use the Resize Map option for this.  You will then see the Map Factors Screen:

 Map Factors Screen

    Here you will choose the values for Altitude (-100 to 100), Wetness (0-100), and Roughness (0-100). All of these factors are used in the World Building algorithm. Bear in mind the World Building Algorithm was not designed for such tweaking, so your results may not be as expected. You will need to experiment with the settings to find the results you desire. All Random will randomize the three factors within their associated ranges.

    After the map factors have been selected, the City Building Factors must be chosen.

 

City Building Factors

# Cities – This is where you will specify the base number of cities you would like on the map. You may then vary it up to +/- 100% by setting the Variance value to the right. The range of number of cities can be between 0 and 32,500.

Production Efficiency and Variance: This is where you will specify the average production efficiency (Advanced Game) and the amount by which it will vary.

Specialties – this is where you will specify the percentage value of cities that will have a production specialty (Advanced Game).Be aware that this is calculated statistically, so the resulting number of cities with production specialties may not be exactly as you desired.

    All of the values except for # Cities can be randomized by selecting the associated Random button. If randomizing all values is desired, use the All Random button.

    After the city building factors have been chosen, the world will be constructed. You may then edit this world as desired.

Map-Build With DLL [Alt + D] - This option generates a random world in the same manner Empire Deluxe Internet Edition would when a “Generate Random World With DLL” options selected for playing a game.  Upon selecting this option, the user will specify Map Factors and City Building Factors as described above in Build World (3.5). These values will then passed to the DLL for processing. The creator of the DLL may choose to ignore these values altogether or possibly use them to represent different concepts. It is up to the creator of the DLL to accurately describe the expected results of the DLL’s World Building. If the DLL successfully builds a world, you may then edit this world as desired.

Map-Resize Map [Alt + R] – choosing this option will allow you to change the width, height, and wrap value of the map, using the Map Size Dialog. The current terrain will be preserved, though some terrain may be lost if the map is resized to a smaller width or height than before.

Map-Make Symmetrical Map [Alt + M] – Selecting this option will allow the user to make a symmetrical or “mirrored” map of the current map. The user will choose how to make the new map based on the old one from the Symmetrical Map Method Dialog.

 

Symmetrical Map Method Dialog

 

    In the Symmetrical Map Method dialog, the user will choose which half or quarter of the current map he would like mirrored. Upon making a selection, the map will be generated. Below is an example of an Upper Right Corner Map and a Left Half map:

 

 

Before

 

Left Half

Upper Right Corner

Map-Cities-Remove and Replace Cities [Alt + C] – Using this option will allow you to remove all of the cities currently on the map, and select new City Building Factors for replacement on the map.

Map-Cities-Redesign Cities … [Alt + D] – Using this option will allow you to change the city building factors on the current cities on a map. No cities are removed or added using this option. Once selected, a City Building Factors Dialog will appear allowing you to edit all the City Building Factors except those related to number of cities, as shown below:

 

Some City Building Factors

Map-Cities-Shakeup Cities [Alt + K] – This option will randomly alter the location of each city on the map.

City Shakeup Setting 

    The user will be prompted to enter a “shake value”, which will be used move each city.  Cities are shaken by the following procedure. A random number is generated for nine numbered directions, with one direction representing no move, and the other eight values corresponding to the eight adjacent squares to the current location of the city. The city is then moved to that randomly determined square. This process is performed the number of shake value times. If a city does move, there is a 50% chance the old location will be replaced by land, and a 50% chance the old location will be replaced by sea. So if a city is shaken enough, the landscape will also be changed.

Map-Cities-Clear Cities [Alt + Z] – This option will remove all cities from the map.

Map-Clear to Sea [Alt + S] - This option will remove all land and city squares from the map, leaving only sea.

 Map-Clear to Land Alt + L] - This option removes all other types of terrain from the map, leaving only clear terrain.

 Map-Clear all Units [Alt + U] - This option will remove all units from the current map and turn player owned cities into neutrals, leaving only the terrain.

 

Display Menu

    The Display menu allows you to select how the Empire Deluxe Game Editor is displayed for you. 

Display Menu Options  in the Game Editor

Display - Zoom Map [Alt + 1], [Alt + 2], [Alt + 3], [Alt + 4], [Alt + 5] - Zoom map allows the player to zoom in and out of the map.  This lets you study a small section of the map closely or a larger section of the map all at once.  There are five levels of zoom with Level 1 covering the smallest area and Level 5 covering the largest.  The default setting for a regular game is Level 2.  Note that the different Zoom Levels can be selected directly using the hot-key sequences [Alt + 1] through [Alt + 5] for levels 1 through 5.

Display - View City Data [Alt + V] – (Advanced Game Only) This option will toggle city data labels on and off. These labels display the current known production efficiency of the city, as well as indicate if the city specializes in any type of production. The label color indicates the owner of the city. Below is an example of a map with city labels toggled on:

Display - Choose Player Colors [Ctrl + P] – This menu Option will allow the user to choose between the different player colors/icons for each player position.

Display - Save Window State – Selecting this option will preserve the current window size.

  

BRUSHES AND THE PALETTE

    The Game Editor uses brushes to allow you to "paint" the map you want.  To use them, select the brush size and palette options you want and move the cursor or mouse pointer to the location you wish to paint.  Clicking the left mouse button once will paint only at that one spot.  You may paint whole areas by using holding down the mouse button.  There are two different size brushes available to you.

Small Brush [-] - The small brush takes up only one square when painted on the map.  Use this for fine adjustments.

Large Brush [=] - The large brush paints a 3 x 3 section of the screen at a time.  Use this brush for painting large areas at a time.

Terrain Palette

    The terrain palette allows you to paint terrain squares onto the map.  After selecting the brush size you wish to use, select the terrain you wish to paint onto the map.  The keystroke commands for each of the eight types of units are listed below.  Selecting Player city will allow you to place cities on the map that the selected player will own.

Water [S]

Clear [C]

Forest [F]

River [R]

Rough [G]

Mountain [M]

Neutral City [Y]

Player City [Z]

 Forces Palette

    The forces palette allows you to paint units onto the map to create a particular scenario.  Units may not be placed in locations that they cannot normally enter.

Player [P] - The Player button will call up a list of the six players available in the game and their colors.  You may use this option to change the color, and thus ownership of the player cities and units you are painting on the map.

    Below is a list of the keystroke commands used to select the forces brush.  Infantry units will become Army units if you are playing the scenario using the standard rules.  Note: There is no palette selection for an Airbase.  Place two Infantry units in the same square to create an Airbase.

Infantry [I]

Armor [A]

Fighter [H]

Bomber [B]

Submarine [H]

Destroyer [D]

Cruiser [E]

Battleship [Q]

Carrier [V]

Transport [T]

    To add an AIRBASE on to the map, first add an Infantry or Armor Unit, then click left click on that unit with the infantry or armor palette button selected.

    To place units in a city (all units), transport (land units only) or airbase (air units only), select the appropriate unit from the palette, then left click on the unit or airbase.

    The Empire Deluxe Game Editor allows you to name each unit and city located on your created map.  To do this, unselect the brush you are using.  Move the cursor over the unit or city you wish to edit and select it.  If you selected a unit, a requester box will pop-up with the current name of the unit.  Type the new name into the name box in the requester and click OK to accept or Cancel if you changed your mind.  If you have selected a city, you will also be prompted by a requester. 

Naming a Unit in the Game Editor

    You can not only change the name of that city using the requester, but that city's Production Efficiency and Specialization, as well.  Production Efficiency can be set to a maximum of 250% and a minimum of 1%.

Setting City Attributes in the Game Editor

 

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