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Additional Changes and Features For
Empire Deluxe: Internet Edition
Release Date:
Released May, 2003
Multi Player Support:
IP address Playable for all players (100%)
Players can switch between PBM games and other game types (100%)
Better chat messaging interface (100%)
Players can remain connected and chat after loss (100%)
Players can "abdicate", turning control over to a computer player (100%)
Graphical Enhancements
New Terrain Graphics (100 %)
Users are able to change terrain graphics (100%)
Users are able to change unit sets (100%)
Users are able to change Player Colors (100%)
Users are able to change explosion icons (100%)
City Graphics change with Production Efficiency Changes (100%)
Users can select player colors and unit sets for their local setup (100%)
General New Features
32 bit application that works on Modern Day Microsoft Operating Systems (100%)
City no production efficiency trigger at a given percentage (100%)
Type in exact handicap percentages (100%)
User settable zoom sizes (100%)
Damaged Ships will awaken from Sentry when Fully Repaired (100%)
Movement Paths do not have to start in cities (100%)
Optional MessageBox before extending an aircraft beyond its range (100%)
User may switch service branches in player history (100%)
Additional statistics in status report (100%)
Additional statistics in player history (100%)
Allow larger map sizes (100%)
Allow more cities (100%)
save game processing for skipped turns (100%) *
Movement waypoints (100%)
Map Editor
Ability to convert version 3.1x maps and scenarios (100%)
Users can set a city range and number for randomized map (100%)
Users can set a land to water ratio for randomized maps (100%) *
Users can set and rough to green ratio for randomized maps (100%) *
Users can set a mountain to lowland ration for randomized maps (100%) *
Symmetrical maps slicing (100%)
City shakeup, randomly move cities 0-X squares from current location (100%)
Users can create their own DLL's for map creation (100%)
Sound
Users are able to change all sounds in the game with other .wav files (100%)
Old Bugs To Be Fixed
Neutral cities reveal capture - fixed as an option (100%)
Combat jumps to location in a lan game - make an option (100%)
Resignation cheat for PBEM (100%)
Infinite air endurance bug (100%)
Polar land icons on clear (100%)
Aircraft Carrier on land bug (100%)
Random number generator issues (100%) *
Secure startup for PBEM (100%)
Long city names will not crash system (100%)
Units revealed on Transport if plane or unit over transport makes an attack (100%)
Player movement paths/states saved in a multi player game (100%)
For additional BUGS needing squashing or features, post your comments in the forum for consideration and discussion.
Proposed Features Scrapped Due to Various Issues
Microsoft Direct Play support (0%)
Master Server Reassignment in a game (0%)
Add more players (0%)
In game mail for PBEM (0%)
Recording a game and playback(0%) *
Shift+arrow movement keystroke moves a unit multiple squares instead of one (0%)
What was in the old game that is NOT going to be the same?
No animation for victory and defeat, or for unit/terrain info
No COM port or MODEM support
No remote slave pass through capability
No password protection for running the game
No Econfig.exe
No utility to convert Interstel Empire (version 2.x) Maps
No Water Color Cycling
* Notes
* Random Number Generator: Was examined but no action has been needed yet. Appears to be working adequately. See status report dated Feb. 25 for more details.
* World Building Options: Since the old source base is being used to generate a world, tweaking of these parameters may not produce the results you intended.
* Recording a Game and Playback: States of a player's turn may be saved to file at anytime during active turn.
* Save game processing for skipped turns: This feature removed due to security concerns.
© 2018 Killer Bee Software
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