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PLAYING THE GAME

    This section of the manual describes how Empire Deluxe Internet Edition is actually played and covers various aspects of the interface.  It will explain which buttons to push and which menu options to select to accomplish what you desire.  The descriptions assume the user is using a mouse but hot key selections are also included in brackets for each decision.  If you select a choice that is not available under the circumstances, the computer will ignore the choice and give you a warning beep.

Game Options Menu

            When you start a game of Empire Deluxe Internet Edition you will be greeted with an introduction screen.  There are five main menu options for you to choose from:

Play Game - This option will allow you to start playing a game of Empire Deluxe Internet Edition.  Use of this option is what we will be discussing in this section of the manual.

Game Editor - This option will allow you to use the game editor for Empire Deluxe Internet Edition.  For more information on the game editor see the chapter Using the Game Editor.

Player History  - This option will allow you to study the player history section.  For more information on this option see the chapter - Viewing the Player History.

Quit Game – This option will end this session of Empire Deluxe Internet Edition and exit you out of the program.

Help – This option will allow you to make various adjustments to certain aspects of the game, changing preferences, accessing the manual, and viewing the credits. For more information on this option, see the chapter – Using the Help Menu.

 

GETTING STARTED

 

Game Start Options Menu

    After you have selected Play Game, you will see the Play Game menu options. This menu gives you another set of options to choose from.

 

 

    You may start a new game of Empire Deluxe Internet Edition by selecting any of the following options:

Basic Game  - Choosing this option selects the basic game rules for play of the game and will continue your game start sequence by taking you to the Basic Game Player Selection menu.

Standard  Game   - Choosing this option selects the standard game rules for play and moves the player to the Player Setup menu.

Advanced  Game  - Selecting this option is used for playing a game using the advanced game rules.  It will take you to the Player Setup menu.

Advance Game, Secure PBM Start – Selecting this option will allow you to set up a  Secure PBM Game. Secure PBM games retrieve the passwords of all players involved before initializing the game. See the chapter – Secure PBM Games.

Load Saved Game - This button will call up the File Requester so that you may recall a previously saved game.  More information on the File Requester is given in the Using the File Requester section of this chapter.  After you have recalled a saved game that uses the Advanced Setup options, Empire Deluxe Internet Edition will prompt you with the Player Setup menu.  This will allow you to change the player options for a game already in progress.

Remote Slave - Remote slave will bring up the options for playing against someone on a different computer with your machine being a slave machine.  When playing with more than one computer, one must be the Master while all other machines will be designated as slaves.  For more information on Remote Slave see the chapter - Playing with Other Computers.

 

Starting the Basic Game

    If you have chosen the Basic game, you will be asked to wait while the computer generates a world for you play on.  The time it takes for the computer to generate a completely new world will depend on the speed of the computer you are playing on.  You may watch the progress of the world generation by watching the growing bar in the window.  Once a new world has been created for you, you will be given several options from the Basic Game Player Selection Menu.

Person vs. Computer - Choosing this option will start you into a game against one computer controlled opponent.

Person vs. Person   - This option will start a game with two human players and no computer controlled ones.

Advanced Setup Options  - Selecting this will take you to the Player Setup Menu.  This menu will allow you more control over the type and number of players you may have in the game. (described below)

Cancel  - The cancel option takes you out of the play section of Empire Deluxe Internet Edition and returns you to the introduction screen..

Help - Calls up this manual.

 

Starting the Standard and Advanced Game

    If you chose to play a standard or advanced Game, you will immediately be greeted by another set of choices from the World Options menu.

 

>

 

World Options Menu

World Options Menu

Generate Random World V 3.11 - This option should be used if you desire to use the original world building function released with the 1990’s version of Empire Deluxe.  Selecting this option will take you to the Map Size Screen.

Generate Named World - This option will generate a random, wrap around world with random dimensions.  You will first be asked to name the world that you wish to play on.  A named world may be called up later and used for any new game you wish.  The computer will not generate a name for the world; you must give it one.  There are two buttons on the naming window. After you have named the world, you will be asked to wait while the world is generated.  You will then be given the Player Setup menu.

Generate Random World V 3.5 - This option should be used if you desire to use the original world building function released with the 1990’s version of Empire Deluxe, but tweak the input variables to build a different type of world. Be aware that the original function was not designed to have its variables ‘tweaked’, so results may not always be as intended. Selecting this option will take you to the Map Size Screen.

Generate Random World With DLL – This option will allow use to use a third party DLL o build an Empire Deluxe Internet Edition world. This DLL must be prepared and installed before the program is started. Please refer to the chapter - Building Your Own Worlds. Selecting this option will take you to the Map Size Screen.

Load World Map - Allows you to load a specific pre-generated map to play on.  After you have selected the map you wish to play on you will see the Player Setup Menu.

Load Game Scenario - This allows you to load a specific pre-generated scenario to play in.  After you have selected the scenario you wish to play you will you will see the Player Setup Menu.

    Since scenarios are set up with a given number of players, some of the players on this screen may be ghosted/unavailable.  Saved game files have the extension “svg”.  Saved scenario files have the extension  “scn”.  Saved map files have the extension “map”.

Map Size Screen

The Map Size Screen.

    The Map Size screen, as pictured above, shows a graphical representation of the dimensions of the map you will be playing on in its center, plus the physical dimensions of the map in the Map Height and Map Width boxes.  The standard game default for a random map is 60 x 100.  You may resize the map to whatever specifications you want by moving the sliders located to the left of and under the graphical representation.  As you move them, you will see the graphical representation and values change.  These sliders may be moved using either the mouse or the arrow keys.  There are 4 buttons on the Map Size screen.

Wrap - Selecting wrap allows the game to be played on a wrap around map.  The default for this button is off.

Cancel - Quits out of the Play Game section and exits the player back to the Game Options menu

Help  - Opens the manual.

OK - Accepts the currently chosen options and proceeds.

    After you have selected OK, you will be asked to wait while the computer generates a map.  When the map is completed, you will be presented with the Player Setup Menu.

Player Setup Menu

    If you have chosen the advanced setup options in the Basic Game or chosen Standard/Advanced game you see another series of choices from the Player Setup menu.  A selection table will appear that will allow you to customize what each type of player will be in the game.  The Player Setup Menu is shown below:

The Player Setup Menu

    You may use the up and down arrows or mouse to select the player number you wish to customize.  Use the mouse or hot keys to select the option you wish to change.  Pop-up menus will give you a list of the choices available to you.

Player Type- This chooses the type of player that player number will be.  Clicking on this option will call up a pop-up menu with the choices available to the user. 

Person - Local - Selects that player to be a human player that will be playing on that computer.
 

 Person - PBM - Selects that player to be a human player who will participate in a game via E-Mail..  The game will automatically save after each player's set of turns, so that the file may be transferred to another computer for the next player to play.  If you are playing in this mode, you will be asked to provide a password that you must enter at the beginning of each turn.  This is so your opposition doesn't accidentally see your screen or give orders to your units. If one player is selected as PBM, there can be no “IP” players (see below).                      

Computer - Easy - This option selects that player to be controlled by the computer.  The computer at this level will not play very intelligently.

Computer - Standard - This option selects that player to be controlled by the computer.  The computer at this level will try harder.

Computer - Expert - This option selects that player to be controlled by the computer.  The computer at this level will try very hard.                       

Inactive - This option will only appear if more than two players have already been selected.  It will unselect that player from the menu, removing it from playing in the current game.

Person – IP # 1

Person – IP # 2

Person – IP # 3

Person – IP # 4

Person – IP # 5 – Selects the player to participate over a network or the Internet. You can have up to Five different Internet locations to connect to in one game (one per player slot). Each IP Position has its own IP address and port. These can be set with the “Set” button that appears by the player when IP Position is selected, as shown in the following picture:

The Set IP Button

    Selecting Set IP allows you to set the IP address and Port number of the remote slave that will play in that position.   For more details, see the chapter - Playing with Other Computers. Several players can hot seat on the other end of a network connection, so the same IP position can be used in different player slots.

Color - This option allows the user to change the color of that player to another color.  You may select the color by using the mouse or pressing the corresponding number key.

Handicap (Production/Combat) - This option allows you to handicap that player by increasing/decreasing the amount of time it takes that player to produce units, or increasing/decreasing the combat odds for that player, thus making it easier/harder for that player to win.  Players with an advantage will have their units produced faster (for production advantages) and will have greater luck in combat (for combat advantages).  In addition, a player with a combat advantage 3 will always win against neutral cities.

This feature can be used to balance a game with both experienced and inexperienced Empire Deluxe Internet Edition players in it.  The choices range from the following:

Set Value: This is a value you enter, ranged between 1 and 500.  With 100 as the middle range, a value of 1 is very helpful to a player, 500 is most hurtful.

Advntg 3: (value = 25) – four times normal production or combat efficiency

Advntg 2: (value = 50)

Advntg 1: (value = 75)

None: (value = 100) - Normal production and combat efficiencies

Slight: (value = 110)

Moderate: (value = 125)

Average: (value = 150)

High: (value = 175)

Severe: (value = 225)

Extreme: (value = 300) – three times slower production times or one third normal combat efficiency.

Cites WILL NOT Reveal Capture – This checkbox appears for the Advanced Game only. Keeping this checked means that changes in city production efficiency are hidden from enemy players. Therefore, there is no indication to players that a city has been captured due to falling efficiency. This was a ’bug’ in version 3.11, but was requested as an option for 3.5 because some players had gotten so used to using it. It is recommended this box remain checked. It can only be set at the beginning of a game.

Cancel - Cancel exits out of the Play Game section and returns you to the main window.

 Help  - Calls up the manual.

OK  - Choosing this option keeps whatever customization options you may have made and starts the game.

 

IN THE GAME

    Once you have started a game, each player in turn will be asked for the name of that player.  If that player has played before, their name may appear in the name box.  You may enter any name in the name box up to 12 characters long.  Empire Deluxe Internet Edition will use your name to keep track of your progress in the Player History.

    After you have entered your name, you will be given a pop-up production information window for your starting city.  If you are playing a created scenario, you may be given several cities to select production for.  More details on pop-up information windows are given later in this section.  After you have made you production choices for the beginning of the game, you will then have the full game screen available to you.  An example of a game screen is shown below:

 

Sample Game Screen

Unit Info/Message Bar - At the top of the screen is a multi-purpose bar.  What is displayed in this bar will depend on what the player is currently doing.

Unit Info - the top bar on the screen will supply information on a unit that is currently selected for giving orders.  The information given is:

Unit name

Range - How much farther that unit may move that turn.  This number will be followed by a hash mark if the unit is an air unit.  The number after the hash mark will be the total number of squares that unit may move before running out of fuel and crashing.

Unit Orders - The current orders that unit is operating under.  For more information on orders, see that section late in the manual.

Game Mode Indicator - At the top left of the screen, this tells which view mode is currently being used.

Turn Indicator - At the top far left of the screen, this indicates what turn number is currently being played.  The color of the turn indicator tells which player is currently taking their turn.

 Map Sliders - Located at the far left and bottom of the screen, these are used to reposition the map to whatever area the player desires. 

 Map - The map lies in the center of the screen and takes up most of it.  This is the game board you will be playing Empire Deluxe Internet Edition on.  It will show all visible terrain and units.

 Cursor - The cursor for Empire Deluxe Internet Edition appears as a set of cross hairs one square in size.  It will not appear visibly while in Orders mode.  If you are in Orders mode, the cursor is considered to be on the unit currently requesting orders. The cursor may be moved to a new location by exiting Orders mode and clicking on the new location or using the arrow keys to move it around.

 

Information Windows

    Information windows give information on the unit, square or city that the cursor is currently located on.  You may call up an information window by selecting the information option from the Reports pull down menu, using [ALT + I],  or by double clicking on the location or unit you wish to have information on.  The various pop-up information windows are the Production Information Window, City Information Window, Unit Information Window, Terrain Information Window, and the Production Report.

Production Information Window

 

Production Information Window - This window gives information on the production of the selected city.  The name of the selected city is on the top of the window.  Below that are three columns.  The column on the left gives the list of units that city may produce.  Each unit has a button that can be used to select its production.  The unit currently under production in that city will have its button depressed.  If that city has a specialization, the specialized unit will appear highlighted. 

    The middle column gives a listing of the current total number of turn it will take to produce each unit.  The far right column lists the total number of each type of unit the player is currently producing in the game.

    Selecting No Production will stop all production in that city. If playing the advanced game,  when the user selects No Production the small “Set” button appears, as shown below:

            
      “Set” No Production Button

                 Selecting the Set button brings up the following Production Alarm Setting Dialog:

Production Alarm Setting Dialog

     Here you can set the production efficiency you wish to be notified of when reached. If there is already a value set, it will appear in the text box. If the value set or default setting has already been passed for this city, the text box will be blank. You must enter a number greater than the current production efficiency, select No Alert to not be notified, or select Cancel to not change the alert setting. The default setting for Production Alerts is set in the User Preferences Dialog [Ctrl + U].

 There are two other buttons on the City Production Window.

City - This takes you to the City Information window.

OK  - Exits the window.

City Information Window

 City Information - This window gives information on the city selected.  In the lower half of the screen is given the location of that city by grid coordinates.  Below that is an information box containing the name of the city, what unit it is currently producing and how many turns it will take to complete that unit.  If you are playing the advanced game, the Production Efficiency of the city and the type of unit it is specialized in will also appear.  If the city in question is not owned by the player, its production will not appear in the information box.  Up to five buttons will appear on this window.

Add Waypoint/Edit Waypoint – allows the player to create/edit a waypoint at this location. See the chapter – Waypoints.

Rename - You may change the name of the city. The name will be effective as soon as the information window is closed.

Units - This button will only appear if there are units located in that city and the city is owned by the current player.  Selecting this button will take you to the Unit Information window.

Production - This button will not appear if the current player does not own the city.  Selecting it will take the player to the Production Information window.

OK - Exits the City Information window.

Unit Information Window

 Unit Information - This window gives information on the selected unit.  If there is more than one unit at that location, you will see a list of all units in that square.  After you have selected the unit you wish to view you will be given the Unit Information window.

    In the lower half of the screen is given the location of that unit.  Below that is an information box that holds that unit's name, current orders and current accumulated damage total.  If the owning player is not the one requesting information on the unit, only the name of the unit will appear.  Three buttons may appear in this window.

Add Waypoint/Edit Waypoint – allows the player to create/edit a waypoint at this location. See the chapter – Waypoints.

Rename - You may change the name of the unit. The name will be effective as soon as the information window is closed.

City - This button will appear only if the unit selected is a friendly unit located in a city square.  This button will take you to the City Information window.

Orders - This button will appear only if the selected unit is friendly.  Clicking on this button will take the player to the Orders window.

OK - This button will exit the Unit Information window.  If there are other units in the same square, you will be returned to the list of available units.

Terrain Information Window

 Terrain Information - This window will give information on a selected terrain square. In the lower section of the window will appear the square's location.  Below that will be an information window with the type of terrain listed.  There are two buttons on the Terrain Information window.

Add Waypoint/Edit Waypoint – allows the player to create/edit a waypoint at this location. See the chapter – Waypoints.

OK  - Selecting this will exit the player from the Terrain Information window.

 Production Report Window

Production Report - The production report window is the only information window that cannot be selected by the player.  It will appear automatically whenever the player produces a new unit.  At the top of the window is the city doing the production and the unit it has just produced.  Below that is an entry screen for the name of that unit.  There are four options in this window.

Rename - The computer will automatically select a name for the new unit.  If you wish to change the selected name, choose this option.

OK - This option accepts the current settings and exits the window.

Help - Calls up the Help window.

Production - Accepts the current settings and takes the player to the City Production window for the producing city.

    The production report window can be turned off for Land, Sea or Air units in the User Preferences Screen.

 

PULL DOWN MENUS

    The primary means of choosing options in Empire Deluxe is through pull down menus or their hot key equivalents.  There are several sets of pull down menus each explained here after. 

File Menu [Alt + F]

    This menu gives access to the various file manipulation controls in the game.  There are five options under the File Menu.

File-Save

    The save menu has several options:

 

 File and Save Menus

 File-Save-Game [Ctrl + S]- This option calls up the File Requester so that the game may be saved at any time.  For more information, see the above section on Using the File Requester.

 File-Save-Scenario  - This saves the current game as a Scenario, saving the map and all currently held cities and units.  You will be presented with the Scenario Definition window, which allows you to set further rules for the scenario. This option is only available when all the players are local to the computer (i.e. – no networked or PBM players).

 File-Save-Map  - This will save the current world in which you are competing as a Map, to be played again in a subsequent game, or modified in the Game Editor. This option is only available when all the players are local to the computer (i.e. – no networked or PBM players).

 File-Save-Turn State Dump – Players are able to make an ASCII text file of their current game state at anytime during their active turn (while in orders mode, not in survey mode). The format of the file is self descriptive. In the preference menu, players can select “Auto State Dump”, which will automatically create the file once at the beginning of each turn, and once at the end. Use this auto-option sparingly, it will fill your hard drive quickly.

File-Save-AutoSave - This will cause the game to save automatically at the end of each humans turn.  The game will be saved in the file "AUTOSAVE.SVG" in the directory "SVGAME".

File-Resign [Ctrl + R] - You may select this option if you wish to resign from a game.  Since resigning the game means losing, you will be asked to confirm your choice.  If playing a network game, once you have resigned,  you may stay online and chat.

File-Abdicate [Ctrl + A] - You may select this option if you wish to let the computer player play for you.  Since abdicating the game means losing, you will be asked to confirm your choice.  If playing a network game, once you have resigned, you may stay online, chat, and watch the computer player do a better job.

File-Exit [Ctrl + X] - This selection allows you to exit the current game and return to the Game Options menu.  You will be presented with four choices after selecting this option.

Save Game and Exit - You may save the game and then exit to the main window.

Exit Current Game - Allows the player to leave the game and then exits to the Game Options menu. Any changes made to the game since you last saved will be lost.

Cancel - Do Not Exit - Cancels the selection of the Exit button and returns you to the game.

Help - Calls up the manual.

File-Quit [Ctrl + Q] - This option is identical to the above Exit option except, rather than exiting the game and returning to the Game Options menu, Quit will take you completely out of Empire Deluxe Internet Edition.  The same four buttons occur.

Save Game and Exit  - You may save the game and then exit to the main window.

Exit Current Game - Allows the player to leave the game and then exits to the Game Options menu. Any changes made to the game since you last saved will be lost.

Cancel - Do Not Exit - Cancels the selection of the Exit button and returns you to the game.

Help - Calls up the manual.

    If during a network game a player that Exits or Quits without first resigning or abdicating, the other players of the game will be prompted to immediately save the game, then exit to the main window.

 

Reports Menu  [Alt + R]

    The Reports Menu lists the types of reports that can be called up in Empire Deluxe Internet Edition. These reports, like the pop up information windows, are designed to give the player information that will help the player during the game.  There are ten selections under the Reports Menu.

Reports Menu Options

Reports-Status Report [Alt + S] - Selecting this option calls up the Status Report shown below.

 

 Status Report

 The top portion of the Status Report displays

·        The total number of cities that player currently owns in the game, a.k.a. Captured.

·        The total number of cities known to exist on the map, from the player’s perspective, a.k.a. Known.

·        The Cities Conquered over the course of the game. Note that this is different from Captured.

·        The Cities Lost during the course of the game.

·        The current Base Production Efficiency rating for the player, See Unit Support/Resource Drain in the Advanced game rules for more info.

·        The current base Combat Efficiency, which is affected by the handicap settings made at the start of the game.

·        The percentage of the map that player has explored, a.k.a. World Explored

In the middle portion of the screen is information on the player's overall production and forces.  To the lower left of the report is a column of each of the units available in the game.  To the right of this column are several other columns containing information relevant to the units listed on the left. 

The Under Construction column lists the total number of that type of unit the player is currently producing. 

The Soonest Complete column lists the number of turns before the next unit of that type will be produced. 

The Are in Combat column list the number of that type of unit the player currently has on the board. 

The We've Killed column lists the total number of that type of enemy units that the player has destroyed. 

The We've Lost column lists the total number of that type of friendly units destroyed. 

The right portion of the screen displays various combat statistics regarding the combat rounds you have experienced in a game against your opponent. Note that these statistics are for the combat round probabilities, not for an entire battle. See APPENDIX IV - COMBAT MECHANICS for more details. These are:

Avg Att Rnd Prob (Average Attacker Round Probability): This is the average combat round probability that you have experienced as an attacker.

Att Rnd Won (Attacker Rounds Won): This is the total number of combat rounds you have won as an attacker (attacks versus neutral cities not included).

Att Rnd Lost (Attacker Rounds Lost): This is the total number of combat rounds lost as an attacker  (attacks versus neutral cities not included).

Avg Def Rnd Prob (Average Defender Round Probability): This is the average combat round probability that you have experienced as a defender.

Def Rnd Won (Defender Rounds Won): This is the total number of combat rounds you have won as a defender.

Def Rnd Lost (Defender Rounds Lost): This is the total number of combat rounds lost as a defender.

 The Units Available Before Possibly Suffering Resource Drain specifies how many units are still available to be produced before the Base Production Efficiency is affected. (Advanced game only). See Unit Support/Resource Drain in the Advanced game rules for more info.

Exit  - Exits the Status Report and returns the player to the game.

 

Reports-City Status  [Alt + C] - Selecting this option calls up the City Status Report shown below.  

City Status Report

    The City Status report displays the cities that the player currently owns.  The city name, production efficiency (Advanced Game Only), Specialization (Advanced Game Only), current Production, number of turns to completion, and location are displayed in columns. Each column may be sorted in ascending or descending order by left clicking on the column header.

    This report may be minimized for the player to be able to view the map, but the map will be disabled while the City Status report is open. Selecting the View Production button allows the player to view the City Production Information Window.  Selecting the On Screen button will adjust the map view so that the city is visible and the cursor is at its location. Exit will close the City Status report.

Reports-Unit Listing [Alt + U] – Selecting this option calls up the Unit Listing Report shown below.

Unit Listing Report 

    The Unit Listing report displays the units that are currently controlled by the player. The Unit Name, Unit Type, Orders, Damage Taken, Movement Points Left,  Remaining Range, Load Amount,  special location (City, Carrier or Transport), and Location are displayed in columns. Each column may be sorted in ascending or descending order by left clicking on the column header.

     To filter out some of the units, the player may select the Hide Land, Hide Air, or Hide Sea buttons to toggle the display of Land, Air and Sea units respectively. Selecting the Bring On Screen button will adjust the map view so that the unit is visible and the cursor is at its location. The view Info button allows the player to examine the Unit Information Window for that unit.  Done closes the Unit Listing report.

Reports-Waypoints [Alt + W] – Selecting this option calls up the Waypoints Report, shown below.

Waypoints Report

    The Waypoints report displays the waypoints currently set by the player. The location and associated text are displayed in columns. Each column may be sorted in ascending or descending order by left clicking on the column header.

    The On Screen button will adjust the map view so that the Waypoint is visible and the cursor location is at the Waypoint’s location. The View Info button will allow the player to look at the information window where the waypoint is set. The Delete button will remove the waypoint. Done will close the Waypoint report.

Reports-Information [Alt + I] - This option will call up a pop-up information window that is appropriate for the location of the cursor. Look up section Information Windows for a description of the types of Information Windows.

Reports-Production Map [Alt + P] - Selecting this will take you into production game mode.  When in this mode, the icons for all units will disappear from the map and cities will appear as the icons for the type of unit they are currently producing.  Placing the cursor over a city will reveal the city's name, the unit type being produced and the number of turns remaining to produce it, in the Message bar.  Double clicking on a city will immediately bring up the Production Information pop-up window.  Exiting this mode by going to any other mode will return the view to normal.  This command is excellent for making large scale changes in your overall production structure and seeing just what units are being produced where.

Reports-Area Combat Report [Ctrl + M] – Like a Full Combat Report described below, except that only the events that occurred within the current map viewing area will be replayed.  The report can be stopped by Right-Clicking the mouse or pressing the [SHIFT] or [ESC] keys.

Reports-Full Combat Report  [Alt + M] - If your opponents are all computer controlled players, you will be allowed to see every battle initiated against your units by each of the other players.  If any of your opponents are human in a PBM setting, you will not see this in between turns.  Selecting Full Combat Reports allows you to watch all battles that were initiated against you during other players' turns.  It will only show battles that have occurred since your last turn.  If there was no combat, this option will be disabled.  The report can be stopped by Right-Clicking the mouse or pressing the [SHIFT] or [ESC] keys.

Reports-Area Recon Report [Ctrl + N] - This command functions similarly to the area combat report option.  Instead of showing you all battles that took place during the last turn, however, you will see all sightings of enemy units that had occurred. The report can be stopped by Right-Clicking the mouse or pressing the [SHIFT] or [ESC] keys.

Reports-Full Recon Report [Alt + N]  - This command functions similarly to the combat report option.  Instead of showing you all battles that took place during the last turn, however, you will see all sightings of enemy units that had occurred. The report can be stopped by Right-Clicking the mouse or pressing the [SHIFT] or [ESC] keys.

 

Orders Menu [Alt + O]

    This menu is probably the most important menu for playing Empire Deluxe Internet Edition.  As such, more time will be spent on this than other sections.

    Giving units orders is the only way to move them about the map and thus conquer the world.  Each unit can execute only one order at a time.  If a unit is currently executing one order and is given a new one, it will disregard the first order in favor of the new one.  Units will follow given orders until they receive new orders, they are interrupted, or they have finished completing their orders.  Completing orders can take less than one turn or as long as the rest of the game, depending on the orders given.  A unit will have its orders interrupted when it can, for whatever reason, not complete them; when it has been attacked by an enemy unit; or when it is next to an enemy unit.  A unit will always request new orders as long as it is next to an enemy unit and still has movement remaining in that turn.  A unit that has no place it can currently move to will not request orders.  A unit that is temporarily prevented from carrying out its orders, usually because it is being blocked by another unit, will request orders for that turn only, but will retain the previous orders given as long as the new orders do not require it to move more than one square.

    During a player's turn, after he has decided his production, each unit that does not currently have orders will, in turn, request orders.  A unit requesting orders will appear on the screen, flashing.  A message will also appear in the Message bar telling the player which unit is requesting orders.  When a player issues orders to a unit, that unit will immediately begin carrying them out, as long as it has not yet reached its full Move.  The player's turn ends after all units have orders. If a player has all their units on orders that will last for several turns, it is possible for a player's turn to end without them ever issuing new orders.

IMPORTANT:  If the computer is executing orders for your units, and you wish to break in, the [ESC] or [SHIFT] keys or Right-Clicking the mouse will allow this to happen.

    If you do not wish to issue any of the specific orders listed below to a unit, you may move that unit one square at a time by clicking on the square you wish them to move to with the mouse or using the arrow keys or numeric key pad.  This method is the best way to order a unit to attack another unit.

    There are 12 options under the Orders menu, as shown below.

Orders Menu Options

Orders-Move To [T] - This option will allow you to order a unit to move to a particular location.  When you issue this order a dotted line will appear around the subject unit.  This line is called the path line.  You may stretch the path line to the location you wish the unit to move to by using the mouse or cursor keys.  You may also give this command to a unit that is requesting orders, by holding down the left mouse button until the path line appears, then dragging the path line to the desired location and letting up on the button.  A unit ordered to Move To a location it cannot move to, will disregard the order.  Once ordered to Move To a location, a unit will take the fastest possible route it can to that location.  If there are multiple routes to that location, each taking the same amount of time, one will be chosen at random.

    When in the process of giving a Move To order, the player may check the route the computer will chose.  To do this, either hold down on the right mouse button while holding down the left at the same time, or by keyboard, hitting the space key.

 Orders-Move To [Y] –This option will allow you to move a unit towards a location that has a waypoint. Upon selecting this option, the Waypoints listing will appear. The player selects a Waypoint with a left click, (right click de-selects), then selects the Done button.  The user may also double click on the waypoint in the Waypoints listing and the Waypoints window will be automatically close. After the Waypoints listing is closed, the unit will move towards the waypoint’s location.

 Orders-Patrol [P]  - This option allows you to tell a unit to patrol -- move back and forth constantly -- between its start location and a selected end location.  The patrol route is selected using the path line as described under the Move To order.  It is, however, possible to set up a multi-leg patrol path of up to 16 legs.  Drag the path line to the location of the of the first destination square.  A dotted box will appear around the square.  Draw another path line from that square to the second Way Point, and so on.  The final leg of any patrol path must always end at the same square that the unit originally started its patrol from.  The starting location in the patrol path of an air unit must be located in a square that the air unit may refuel at.  If a Carrier is used in the patrol path, the path will move with the Carrier.

    Ranged aircraft can refuel in bases, carriers (fighters only of course), and cities while on patrol to increase range. It is the responsibility of the user to add patrol legs that make sense in setting up air patrols. Movement lines are not limited to the range of an aircraft. If you place a patrol leg you wish to erase, press escape [ESC].

 Orders-Go Home [H] - This command orders a unit to move to the closest friendly city -- or airbase or carrier for air units -- it can reach.  If there are multiple cities, equidistant, one will be chosen at random.

 Orders-Explore [X] - A unit issued this command will immediately begin exploring all unexplored terrain it can get to.  It will move in a manner that will maximize the amount of terrain it can explore.  If there is no unexplored terrain within reach, or at least a reasonable number of turns away, the unit will disregard this order.  Land units that come adjacent to neutral cities while exploring will ask for new orders. 

 Orders-Escort Ship  [E] - This order allows a friendly ship to escort another friendly ship.  It may only be given to sea units.  The ordered sea unit is the one that will be doing the escorting.  To select the ship it will escort you must move the path line from the ordered ship to the target ship.  A unit escorting another ship will follow the escorted ship about to the best of its abilities.

 Orders-Sentry  [S] - Putting a unit on sentry tells that unit simply to stay put and not request any more orders until it is given new orders or is interrupted.  Air units may not be ordered to Sentry unless they are at some place they may refuel at.  The background of the icon for a unit that has been given the Sentry order will turn light gray for as long as it is performing that order.

 Orders-Load Ship [L] - This order may only be given to Transports.  If the transport is in a city, a requester listing all land units also in the city will appear.  Select those units you wish to load onto the transport from the list.  Note that a transport leaving a city without first selecting the Load Ship command will automatically load as many land units as possible.

    If the Transport is not in a city when ordered to load it will not move or request orders.  Any land unit that moves next to a Transport that is loading, will automatically have its orders changed to Move To the Transport.  Once a loading Transport has loaded the maximum number of units it may hold on it, it will request new orders.  Any land unit that loads onto a Transport is automatically, and immediately given the Sentry order.

Orders-Use/Unload Ship  [U] - This order may only be given to a loaded Transport but applies to the units on it.  All land units on that Transport will be taken off Sentry orders and will immediately ask for new ones, as long as there is someplace for that unit to go.  Unload may also be used to clear orders for Fighters that are on Sentry on a Carrier.

    The Unload command has a secondary function of being used in the advanced game to order an Infantry unit to transform into an Airbase.  Airbases can only be created in Clear terrain.  When you give an Infantry unit this order, you will be prompted to confirm your decision since it will be irrevocable.  After you have confirmed the order, the Infantry will turn into an Airbase at its current location.

 Orders-Clear Orders [Insert] - This order simply cancels any currently standing orders that unit may have, allowing it to be more easily given new ones.

 Orders-Skip Move [Space Bar] - A unit given this order will either resume it's current orders if it was interrupted by an enemy unit or simply sit and do nothing for that turn if it has no orders.  In the second case, the unit will again ask for new orders on the following turn.

 Orders-Disband Unit [Del] - Disband destroys the unit, removing it from play.  This command is useful for reducing the number of units you must command and in reducing the support production penalty used in the advanced game.  Since this command is irrevocable once given, you will be asked if you are sure you really want to do this.

  

Commands Menu [Alt + C]

    The Commands menu allows you to enter several different modes for easier control of certain game features.  The Orders mode is the usual mode that Empire Deluxe Internet Edition will be played in.  Each mode has restrictions on what can and cannot be done in it.  The Command mode you are currently in will appear in the game mode box.

    The default mode used in Empire Deluxe Internet Edition is the Orders mode.  This is the mode that each player will began their turn in.  All the orders described above work normally when in this mode.  The cursor is invisible while in Orders mode and is assumed to be located with the unit currently requesting orders.  Trying to move the cursor in this mode will result in moving the requesting unit instead of the cursor.

    There are nine options under the Commands menu.  The first five allow you to change command modes.

Commands Menu Options

Commands - Survey Mode [F6] - This mode pauses the game and allows the player to move the map about to observe things.  Orders may be given to units in this mode and production can be changed at cities, but only by the use of pop-up information windows.  Besides the normal means, a player may enter Survey mode by clicking on the right mouse button while the mouse pointer is on the map or by pressing <ESC>.  If you are currently in Survey mode, you may enter Orders mode by doing the same thing.

Commands - Group Mode  [F7] - This mode is similar to Survey mode but will allow you to give orders to several units at a time.  When you select this option a yellow box will appear on the screen.  To give multiple units orders, position the cursor over a corner of the area you wish to give orders to and drag the box so that it covers the desired area.  When you then give an order, that order will be given to every unit within the box.  Giving the order will take you out of Group mode and put you in Orders mode.  Note that you can also enter Group mode by holding down the <Shift> button while dragging with the mouse.

Commands - Paths Mode [F8] - Entering Path mode allows you to set up various paths from one city or Airbase to another location.  You create a path by clicking on the starting city and drawing a path line from there to the destination city or location.  Once you have done this you will be asked whether you want the path to apply to land units, air units, sea units or any combination of these.  You may only have air paths if the path selected starts or ends at an Airbase.  Other types of paths may be denied you if such units could not reach the destination selected.  The color of the path line will change depending on which type of path is selected.  Once a path has been established, all units of the type designated by the path that enter the starting city will be given the order to Move To the destination location.

    Paths must start in a friendly city or Airbase.  The path disappears if the starting location or the destination city or airbase are captured or destroyed by the enemy.  Paths are invisible except when in Path mode, at which time all current paths will appear on the map.

    You may change a path at anytime by redrawing it.  You may remove a path by redrawing it from its starting location back to its starting location.  An existing path can be removed by redrawing it and then specifying that it applies to No Land Units, No Air Units, and No Sea Units.

    Paths are most useful for shuffling back line units up to the front from their production centers without the bother of giving each one individual orders.

Commands - View Mode  [F9] - View Mode is only available at the end of a game or when all players in a particular game are computer controlled.  After you have won a game of Empire Deluxe, the screen will be set to View Mode and you will be ask which player you wish to look at.  You may study the various reports, positioning, production and other aspects of any of the other players, but may not issue orders or make any changes.

    If you are watching a game with only computer controlled players involved, you can only do so while in View Mode.  You may exit View Mode to us the Display or File menus.  If you wish to continue watching, select View Mode again.

Commands - Resume [F10] - The Resume command changes the current game mode back to Orders mode.

    Two options under the Command menu are commands that may only be given to units.  These commands are not true orders, as they only have a temporary effect and do not use up movement.

Commands - Wait  [W] - A unit commanded to wait will stop requesting orders until the end of that particular turn, after all other units have carried out their order.  This command is best used when you haven't decided what orders to give a particular unit yet or to help relieve "traffic jams" that may occur when too many units are trying to go to the same place.

Commands - Activate [A] - This command, usually used from Survey mode, makes the selected unit the very next unit to carry out its orders.  This command is most useful when you want a particular unit to move right then.  You may also activate a unit by double clicking it with the right mouse button.  Units that have already moved their full Move that turn, may not be activated.

Commands - End Turn    - this will end the current turn for the player without moving any more units. However, ranged aircraft units short on fuel will need to be moved before the turn is completed. The user may be prompted to attend to certain situations with aircraft units.

 

Display Menu [Alt + D]

    The Display menu allows you to select how Empire Deluxe Internet Edition is displayed for you.  It has no direct bearing on the game, only on how you perceive it.  There are several different options on the Display Menu. 

Display Menu Options 

Display - Zoom Map [Alt + 1], [Alt + 2], [Alt + 3], [Alt + 4], [Alt + 5] - Zoom map allows the player to zoom in and out of the map.  This lets you study a small section of the map closely or a larger section of the map all at once.  There are five levels of zoom with Level 1 covering the smallest area and Level 5 covering the largest.  The default setting for a regular game is Level 2.  Note that the different Zoom Levels can be selected directly using the hot-key sequences [Alt + 1] through [Alt + 5] for levels 1 through 5.

Display - Center Screen [C] - This display command centers the screen over the cursor or selected unit.

Display - View City Data [Alt + V] – (Advanced Game Only) This option will toggle city data labels on and off. These labels display the current known production efficiency of the city, as well as indicate if the city specializes in any type of production. The label color indicates the owner of the city. Below is an example of a map with city labels toggled on:

 

City Data Displayed

Display - View Waypoints [Alt + Y] – This option toggles on the circular symbols for waypoints. The waypoints are represented by a small two color circle on the map. When the View Waypoints option is turned on, holding down [SHIFT + D] will show the waypoint labels. Below is a simple view of Waypoints and their labels:

 

 

Waypoints Displayed

Waypoint Labels Displayed [SHIFT + D] (held)

 

Display - Battle Odds Calculator [Alt + B] – This will call up the odds calculator for the game, as shown below:

 

 Battle Odds Calculator

    This calculator will calculate the probability of success for the combat round of the specified battle. This percentage value is used for the entire duration of the battle. Combat is explained in more detail in APPENDIX IV - COMBAT MECHANICS.  Users are able to select the Attacking Player (for handicap differences), the Attacking Unit type, the Defending Player (for handicap differences), the Defending Unit Type, and the Defender’s Terrain type.

    Selecting Battle Results will display the possible outcomes for the entire battle, as shown below:

Battle Results

    The Battle Odds are calculated based on 10,000 battles with a set random seed, not from a scientific formula. The Odds for victory are calculated, as well as the odds for victory while sustaining hits (if applicable). In the above image, the Cruiser attacking an infantry has a 99.9860% chance of defeating the enemy infantry. However, it only has a 65.968% chance of destroying the infantry without sustaining any damage.

    If the Cruiser had three hits already, the odds of victory would be reduced to 99.516% (4 hits or less).

Display - User Prefs [Alt +  U] - Selecting this option calls up the User Preferences window as seen below:

 User Preferences Window

    The Preferences Window is explained in the CONFIGURATION section of this manual.

Display - Prior Message [-] – This will display the previous message in the Unit Info/Message Bar.

Display - Choose Player Colors [Ctrl + P] – This menu Option will allow the user to choose between the different player colors/icons for each player position.

Display - Save Window State – Selecting this option will preserve the current window size.

Display - Chat Window [Ctrl + W] – This option will display the Chat Window if the current game is a networked game. This window is further explained in the Network Play section of the manual.

 

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