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Empire Deluxe
-Combined Edition


-Enhanced Edition
-Latest EDEE Patch(4.012)
-EDEE Extras

-Internet Edition
-EDIE Extras
-Latest EDIE Patch(3.516)

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-The Perfect General
-WWII Battle Set
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-Features List
-Latest PGIE Patch(2.10)


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- Contacting The Nest


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- 1990's Empire Deluxe
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Linkage
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- PGIE Yahoo Group


MANEUVER AND CONTROL

    The interface to Empire Deluxe Internet Edition takes some getting used to. It is important to understand who to control your units in various situations to get them to behave as you intended. Less experienced users may find this section useful in providing techniques for controlling your forces.

Selecting A Unit: It will often be the case that the unit you wish to move is not the unit that is currently selected. To select a particular unit that is not currently displayed on the screen, use the Get Unit command [G]. If the unit is on the screen, right click on the unit two times (once to select it in survey mode, then change to orders mode). If the unit has any remaining movement points left in the current turn it will become the selected unit. Note tht this cannot be done while the active unit is an air unit currently flying over another unit.

Stopping Units While Executing Previously Assigned Orders: Occasionally an event may occur that may warrant your resetting the orders of units. In order to do this, first regain control of the interface (if you do not have it) and put it in survey mode by pressing the [SHIFT] or [ESCAPE] keys (for control), or by right-clicking the mouse (if you already have control). This will put you in Survey mode. Once there, left click on the unit whose orders you wish to clear, and press the [INSERT] key to clear the orders. It is recommended that you clear the orders of all the units you wish to reassign orders to before you return to active orders mode. The group command may be useful here if you wish to remove the orders of several units.

Traffic Control of Land and Sea Units: Only air units are able to pass through a square occupied by a friendly land or sea unit. sometimes you will be in a situation where units are being blocked by other units. If the blocking unit has not moved yet in the turn, select that unit and move it first. If the blocking unit has already moved, you will have to wait till next turn by pressing [SPACE] in order to Skip the current turn for the other unit.

Transports, Land Units, and Cities: When a transport leaves a city it will automatically pick up and carry out units  that are in the city and still have remaining movement points. If this is not the desired behavior, either move the units first, or (if you want the units to stay in the city), move the transport out one square, Group then Clear orders ([F7] then [INSERT] )on the square containing the Transport, have the transport wait [W] while the other units exit back into the city, then move the transport along.

    A transport with units will also end its turn if it enters a friendly city, regardless of movement left. If the desired behavior is to pass through the city, use the Move To command to have the Transport pass through. It will not pick up additional units.

    Units that load on a transport are automatically given the Sentry order upon loading. when a transport attacks a city, the units will automatically become active and be ready to attack the city. However, if the city is captured and there are no more enemy units next to the transport, the carried units that have not moved will remain under Sentry Orders. If this is not the desired effect (you might wish to exploit your beachhead), then Group then Clear orders ([F7] then [INSERT] )on the square containing the Transport and this will clear the orders of all units in the same square. It is actually recommended that you do this in one of the turns before you make contact if possible to guarantee all units will have an opportunity to move.

 

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