The interface to Empire
Deluxe Internet Edition takes some getting used to. It is important to
understand who to control your units in various situations to get them to behave
as you intended. Less experienced users may find this section useful in
providing techniques for controlling your forces.
Selecting A Unit:
It will often be the case that the unit you wish to move is not the unit that is
currently selected. To select a particular unit that is not currently displayed
on the screen, use the Get Unit command [G]. If the unit is on the
screen, right click on the unit two times (once to select it in survey
mode, then change to orders mode). If the unit has any remaining movement points
left in the current turn it will become the selected unit. Note tht this cannot
be done while the active unit is an air unit currently flying over another unit.
Stopping
Units While Executing Previously Assigned Orders: Occasionally an event
may occur that may warrant your resetting the orders of units. In order to do
this, first regain control of the interface (if you do not have it) and put it
in survey mode by pressing the [SHIFT] or [ESCAPE] keys (for
control), or by right-clicking the mouse (if you already have control).
This will put you in Survey mode. Once there, left click on the unit whose
orders you wish to clear, and press the [INSERT] key to clear the orders.
It is recommended that you clear the orders of all the units you wish to
reassign orders to before you return to active orders mode. The group command
may be useful here if you wish to remove the orders of several units.
Traffic Control of Land and Sea
Units: Only air units are able to pass through a square occupied by a
friendly land or sea unit. sometimes you will be in a situation where units are
being blocked by other units. If the blocking unit has not moved yet in the
turn, select that unit and move it first. If the blocking unit has already
moved, you will have to wait till next turn by pressing [SPACE] in order
to Skip the current turn for the other unit.
Transports, Land Units, and Cities:
When a transport leaves a city it will automatically pick up and carry out units
that are in the city and still have remaining movement points. If this is not
the desired behavior, either move the units first, or (if you want the units to
stay in the city), move the transport out one square, Group then Clear orders ([F7]
then [INSERT] )on the square containing the Transport, have the transport
wait [W] while the other units exit back into the city, then move the
transport along.
A transport with units will
also end its turn if it enters a friendly city, regardless of movement left. If
the desired behavior is to pass through the city, use the Move To command to
have the Transport pass through. It will not pick up additional units.
Units that load on a
transport are automatically given the Sentry order upon loading. when a
transport attacks a city, the units will automatically become active and be
ready to attack the city. However, if the city is captured and there are no more
enemy units next to the transport, the carried units that have not moved will
remain under Sentry Orders. If this is not the desired effect (you might wish to
exploit your beachhead), then Group then Clear orders ([F7] then
[INSERT] )on the square containing the Transport and this will clear the
orders of all units in the same square. It is actually recommended that you do
this in one of the turns before you make contact if possible to guarantee all
units will have an opportunity to move.
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