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Empire Deluxe
-Combined Edition


-Enhanced Edition
-Latest EDEE Patch(4.012)
-EDEE Extras

-Internet Edition
-EDIE Extras
-Latest EDIE Patch(3.516)

Perfect General
-The Perfect General
-WWII Battle Set
-PGIE Extras
-Features List
-Latest PGIE Patch(2.10)


Bee Business
- What is Killer Bee Software?
- Contacting The Nest


Old Scenario Pages
- 1990's Empire Deluxe
- 1990's The Perfect General
- Dungeon Keeper Two Page


Linkage
- Empire Deluxe Reddit
- Steam Forum
- Itch Forum
- Yahoo Group
- EDEE Mod Group
- Salient Games
- ED German Forum
- Walter Bright's Classic Empire


- PGIE Yahoo Group


BUILDING YOUR OWN WORLDS

    Although the 3.11 world building logic is very nice for map creation, some players desire more control over how a world will be constructed in an automated fashion. The 3.5 world building option attempts to do this somewhat, by exposing the factors that in inputs for the 3.11 map building logic. However, due to the fact that the 3.11 logic was not designed to be used in such a way, desired results from tweaking those values are not always achieved. Therefore the need for a more independent map tool was born.

    With the introduction of the DLL interface for map building,  map designers with the programming skill to make a DLL can build their own world given the Map Factors and City Building factors. It is not the scope of this manual give a technical lesson on how to program. Those wishing to build World Build DLL's need to have the technical knowledge to do so.

    In the utils directory from the Empire Deluxe home directory there is a directory entitled WorldBuild. in there the source code for the WorldBuild.dll program can be found.  (WorldBuild.h and WorldBuild.cpp)The explanation to the interface can also be found in those two files.

    To use a DLL, it has to be entered into the INI file under the appropriate name.

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