Killer Bee Software










-Buy EDCE On Itch
-Buy EDCE On Steam
-Buy EDEE/EDIE/PGIE

Empire Deluxe
-Combined Edition


-Enhanced Edition
-Latest EDEE Patch(4.012)
-EDEE Extras

-Internet Edition
-EDIE Extras
-Latest EDIE Patch(3.516)

Perfect General
-The Perfect General
-WWII Battle Set
-PGIE Extras
-Features List
-Latest PGIE Patch(2.10)


Bee Business
- What is Killer Bee Software?
- Contacting The Nest


Old Scenario Pages
- 1990's Empire Deluxe
- 1990's The Perfect General
- Dungeon Keeper Two Page


Linkage
- Empire Deluxe Reddit
- Steam Forum
- Itch Forum
- Yahoo Group
- EDEE Mod Group
- Salient Games
- ED German Forum
- Walter Bright's Classic Empire


- PGIE Yahoo Group


APPENDIX III - TERRAIN DESCRIPTIONS

 

    Empire Deluxe Internet Edition uses a total of seven different terrain types on the map.  Each terrain type has different rules that apply to it during a game and these rules may vary depending on the current rules being used.

Clear - Clear squares appears as solid green areas.  They may only be entered by land or air units.  They have no other effect on combat or movement.  In the basic and standard games, all land squares are considered clear.

Rough - Rough squares appear as brown areas on the map.  Only land and air units may enter rough terrain.  They are treated as clear squares in the basic and standard games.  In the advanced game, Armor units have their Move reduced to one upon entering rough squares.

 River - River squares appear as clear terrain with an irregular blue line running through them.  Only land and air units may enter river terrain.  Although river squares have water passing through them, they are still land squares and sea units may not enter them.  River squares are treated as clear terrain in the basic and standard games.  If the advanced rules apply, Armor units have their Move reduced to one upon entering river squares.  Land units have their Defense rating doubled when they are defending in a river square against other land units.

 Forest - Forest squares appears as irregular bright green areas.  Only land and air units may enter forest terrain.  They are treated as clear terrain if using the basic or standard rules.  In the advanced game, Armor has its Move reduced to one when entering forest squares.  Land units that are defending themselves from attack while in forest squares have their Defense rating doubled.

 Mountain - Mountain squares appear as irregular areas of gray.  Only land and air units may enter mountain terrain.  They are treated as clear terrain in the basic and standard rules.  In the advanced rules, Armor units may not enter mountain squares although they may attack units in them.  Land units defending in mountain squares have their Defense rating doubled.

 Water - Water squares appear as blue areas on the map.  Only sea or air units may enter water squares.  They have no other effect on movement or combat.

 Edge - Around the edge of the map is a white, regular border.  This represents the edge of the playing board and no units may move on or beyond the edge.

 City - City squares appear as areas of irregular rectangles.  They are unusual, compared to other terrain, in that they exhibit characteristics of both terrain squares and units.  Cities have a Defense rating and Damage rating of 1.  They may not attack but may defend themselves when attacked.  They may only be captured by ground units.  Only friendly city squares may be moved into but there is no limit to the number of units that my enter a friendly city square. Eight City Icons representing different production levels (Advanced Game)are used. The levels can be set in the INI file.

 Unexplored Terrain - Unexplored terrain appears as solid black squares.  It is not truly a terrain type but is used to obscure those squares that the player has no yet explored.  Unexplored terrain can be looked at as a set of black tiles covering the map.  Each time a player explores that area of the map, these tiles are removed and the true terrain type underneath it is revealed.  Each player must explore the map separately.  Your opponents' exploration does not benefit you.

 

Table Of Contents


© 2018 Killer Bee Software