Aircraft Out of Range Warning: A Message box
appears forcing a response before you extend a plane beyond its range. This
can be set in the preferences menu in a game [Ctrl + U]
Attacker - The player
who moves a unit into combat with another unit, i.e. player whose turn it
currently is.
Attack Rating - The
combat ability of a unit when it is the attacking unit. This is expressed as
a given number and the ratio of attack rating to defense rating gives the odds
of the average number of hits the attacker would score vs. the average number
of hits the defender would score; for example, 2/1, 1/1, 1/2.
BA - Abbreviation for
Battleship
Base Production Efficiency – The overall
production efficiency for a player that is applied to the production of units,
and is affected by the handicap settings and the Resource Drain
(advanced game only).
Bombing - Bombing
refers to a type of attack that only Bombers may perform against cities.
Bombers that lose a bombing attack are destroyed. Bombers that win a bombing
attack destroy the defending city's production or a unit currently in that
city.
Capital Ship - A large
ocean going warship. Specifically; Cruisers, Battleships and Carriers.
CR - Abbreviation for
Cruiser
Crippled - A unit is
described as crippled when the total amount of accumulated damage it possesses
is equal to or greater than half the Damage rating of that unit.
Damage Rating - Amount
of total shot damage a unit can take before being destroyed, i.e., an infantry
can take 1 point of shot damage, a Cruiser 8, ect.
DE - Abbreviation for
Destroyer.
Defender - The player
whose unit was moved into by an attacking player.
Defense Rating - The
combat ability of a unit when it is the defending unit. This is expressed as
a given number and the ratio of attack rating to defense rating gives the odds
of the average number of hits the attacker would score vs. the average number
of hits the defender would score; for example, 2/1, 1/1, 1/2.
End of Turn Prompt: This is the
dialog that asks you if your turn is finished. Under certain conditions, this
prompt will appear to allow you to exercise control over your turn before it
ends. It can be forced to appear every turn after a specified number of turns
by checking the entries in the User Preferences Menu.
Enemy - Enemy refers
to those units and cities that do not belong to the player but instead belong
to another player.
Friendly - Friendly
refers to any unit or city that is on the same side as and controlled by the
player. Friendly units and cities will always appear as the same color as
that chosen by the player at the beginning of the game.
Ghosting - Ghosting is a method of shading or
patterning menu selections to make them appear lighter or faded when compared
to the other options on that menu. An option that is ghosted is one that is
not presently available due to some currently existing condition.
Hit - A successful
attack or defense against an enemy unit resulting in that unit taking damage
equal to the shot damage of the successful unit.
Hold Capacity - The
number and types of units another unit or terrain square can hold at any one
given time.
Hot Keys - Hot keys
are quick methods of making a selection by only pressing one key or set of
keys. The exact hot key to select will vary depending on the section of the
game you are currently in. The hot key for each selection will appear as a
highlighted letter in that selection. Upper or lower case usage is irrelevant
to hot keys.
Icon - An icon is the
representation of a unit on the Empire Deluxe Internet Edition map.
Move - The maximum
number of squares a unit can move in one turn.
NA - Standard
dictionary abbreviation for "not applicable".
Player History – information about
commanders who have played Empire Deluxe. This information is accessible from
the main screen menu Player History (it is not available in game). The
name, rank and various useless statistics for each player are displayed and
sorted. If you wish to change the branch of service for a particular
commander, click on the Service button. If you wish to remove a
commander from the player history, click the Delete button.
Production Efficiency
- The efficiency of a city, expressed as a percentage, at producing units.
Production efficiency may vary from 1% to 250%. The lower the percentage, the
longer it will take to produce a unit. Production Times are based on a city
with a production efficiency of 100%. Decreasing the production efficiency of
a city would increase the Production Time of units in that city and thus
increase the number of turns it would take that city to produce a particular
type of unit. Increasing the production efficiency would decrease the
Production Time of units in that city.
Production Alerts - a value for
the production efficiency of a city (Advanced Game only) which, when reached,
the city’s Production Information Window will be opened for the player
at the beginning of the turn. In the Production Information Window,
when no production is selected, a “Set” button appears. This can be used to
set the alert. It can also be default set in the preferences window. More
details on this in the Information Windows paragraphs of the IN THE
GAME section.
Production Information Window -
This window gives information on the production of the selected city. See the
IN THE GAME section for more details.
Production Reports - dialogs that
will pop up when a unit is produced. They can be toggled on or off by the
categories Land/Sea/Air in the User Preferences Menu
Production Time - The
number of turns it takes to produce a particular type of unit in a city with a
production efficiency of 100%. This may be expressed by two numbers divided
by a slash. The first number is the number of turns it would take to produce
that unit from scratch. The second number is the number of turns it would
take to produce that unit if the city had just finished producing that exact
same type of unit on that turn, i.e., an infantry, which has a production
rating of 6/5, would take 6 turns to produce the first time and 5 turns to
produce from then after as long as the production is not changed in that city.
Range - The number of
squares an air unit can move before it must land or the number of squares a
unit has remaining from its Move that turn. The range divided by the movement
of an air unit, is the number of turns that air unit may stay airborne before
it must land.
Resource Drain –
The load
that existing units place on a players’ Base Production Efficiency
(Advanced Game only)
Shore Bombardment -
Attacking a land unit using either a Cruiser or Battleship. Land units have
only half their normal defense factor when being shore bombarded. Ships using
shore bombardment do not move into the defenders square if they are
victorious.
Shot Damage Rating -
The amount of damage a unit does each time it scores a hit.
Sighting Range - The
number of squares away at which a unit can see an enemy unit or unexplored
terrain square.
SU - Abbreviation for
Submarine
Survey Mode – A game mode in which
you will be able to move the cursor about and study the map without
accidentally issuing orders. For more information, read the tutorial.
Turn State Dump: Players are able to make an ascii
text file of their current game state at anytime during their active turn (not
in survey mode). Menu command can be found in File-Save-Turn State Dump.
The format of the file is self descriptive. In the preference menu, players
can select “Auto State Dump”, which will automatically create the file once at
the beginning of each turn, and once at the end. Use this auto-option
sparingly, it will fill your hard drive quickly.
Unsightable - The
types of units that a particular unit cannot see, even if that unit is within
sighting range.
User Preferences – various control setting options
for players in a game. The user preferences can be reached from the main menu,
Help-New User Preferences, and setting these affect any new Commanders
you may create in the future. While in a game, selecting Display-User
Prefs [Alt_U] will enable you to change the preferences of the
Commander you are currently playing.