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APPENDIX I - GLOSSARY

 

Aircraft Out of Range Warning: A Message box appears forcing a response before you extend a plane beyond its range. This can be set in the preferences menu in a game [Ctrl + U]

Attacker - The player who moves a unit into combat with another unit, i.e. player whose turn it currently is.

Attack Rating - The combat ability of a unit when it is the attacking unit.  This is expressed as a given number and the ratio of attack rating to defense rating gives the odds of the average number of hits the attacker would score vs. the average number of hits the defender would score; for example, 2/1, 1/1, 1/2.

BA - Abbreviation for Battleship

Base Production Efficiency – The overall production efficiency for a player that is applied to the production of units, and is affected by the handicap settings and the Resource Drain         (advanced game only).

Bombing - Bombing refers to a type of attack that only Bombers may perform against cities.  Bombers that lose a bombing attack are destroyed.  Bombers that win a bombing attack destroy the defending city's production or a unit currently in that city.

Capital Ship - A large ocean going warship.  Specifically; Cruisers, Battleships and Carriers.

CR - Abbreviation for Cruiser

Crippled - A unit is described as crippled when the total amount of accumulated damage it possesses is equal to or greater than half the Damage rating of that unit.

Damage Rating - Amount of total shot damage a unit can take before being destroyed, i.e., an infantry can take 1 point of shot damage, a Cruiser 8, ect.

DE - Abbreviation for Destroyer.

Defender - The player whose unit was moved into by an attacking player.

Defense Rating - The combat ability of a unit when it is the defending unit.  This is expressed as a given number and the ratio of attack rating to defense rating gives the odds of the average number of hits the attacker would score vs. the average number of hits the defender would score; for example, 2/1, 1/1, 1/2.

End of Turn Prompt: This is the dialog that asks you if your turn is finished. Under certain conditions, this prompt will appear to allow you to exercise control over your turn before it ends. It can be forced to appear every turn after a specified number of turns by checking the entries in the User Preferences Menu.

Enemy - Enemy refers to those units and cities that do not belong to the player but instead belong to another player.

Friendly - Friendly refers to any unit or city that is on the same side as and controlled by the player.  Friendly units and cities will always appear as the same color as that chosen by the player at the beginning of the game.

Ghosting - Ghosting is a method of shading or patterning menu selections to make them appear lighter or faded when compared to the other options on that menu.  An option that is ghosted is one that is not presently available due to some currently existing condition.

Hit - A successful attack or defense against an enemy unit resulting in that unit taking damage equal to the shot damage of the successful unit.

Hold Capacity - The number and types of units another unit or terrain square can hold at any one given time.

Hot Keys - Hot keys are quick methods of making a selection by only pressing one key or set of keys.  The exact hot key to select will vary depending on the section of the game you are currently in.  The hot key for each selection will appear as a highlighted letter in that selection.  Upper or lower case usage is irrelevant to hot keys.

Icon - An icon is the representation of a unit on the Empire Deluxe Internet Edition map.

Move - The maximum number of squares a unit can move in one turn.

NA - Standard dictionary abbreviation for "not applicable".

Player History – information about commanders who have played Empire Deluxe. This information is accessible from the main screen menu Player History (it is not available in game).  The name, rank and various useless statistics for each player are displayed and sorted. If you wish to change the branch of service for a particular commander, click on the Service button. If you wish to remove a commander from the player history, click the Delete button.

Production Efficiency - The efficiency of a city, expressed as a percentage, at producing units.  Production efficiency may vary from 1% to 250%.  The lower the percentage, the longer it will take to produce a unit.  Production Times are based on a city with a production efficiency of 100%.  Decreasing the production efficiency of a city would increase the Production Time of units in that city and thus increase the number of turns it would take that city to produce a particular type of unit.  Increasing the production efficiency would decrease the Production Time of units in that city.

Production Alerts - a value for the production efficiency of a city (Advanced Game only) which, when reached, the city’s Production Information Window will be opened for the player at the beginning of the turn. In the Production Information Window, when no production is selected, a “Set” button appears. This can be used to set the alert. It can also be default set in the preferences window. More details on this in the Information Windows paragraphs of the IN THE GAME section.

Production Information Window - This window gives information on the production of the selected city.  See the IN THE GAME section for more details.

Production Reports - dialogs that will pop up when a unit is produced. They can be toggled on or off by the categories Land/Sea/Air in the User Preferences Menu

Production Time - The number of turns it takes to produce a particular type of unit in a city with a production efficiency of 100%.  This may be expressed by two numbers divided by a slash.  The first number is the number of turns it would take to produce that unit from scratch.  The second number is the number of turns it would take to produce that unit if the city had just finished producing that exact same type of unit on that turn, i.e., an infantry, which has a production rating of 6/5, would take 6 turns to produce the first time and 5 turns to produce from then after as long as the production is not changed in that city.

Range - The number of squares an air unit can move before it must land or the number of squares a unit has remaining from its Move that turn.  The range divided by the movement of an air unit, is the number of turns that air unit may stay airborne before it must land.

Resource Drain – The load that existing units place on a players’ Base Production Efficiency (Advanced Game only)

Shore Bombardment - Attacking a land unit using either a Cruiser or Battleship.  Land units have only half their normal defense factor when being shore bombarded.  Ships using shore bombardment do not move into the defenders square if they are victorious.

Shot Damage Rating - The amount of damage a unit does each time it scores a hit.

Sighting Range - The number of squares away at which a unit can see an enemy unit or unexplored terrain square.

SU - Abbreviation for Submarine

Survey Mode – A game mode in which you will be able to move the cursor about and study the map without accidentally issuing orders. For more information, read the tutorial.

Turn State Dump: Players are able to make an ascii text file of their current game state at anytime during their active turn (not in survey mode). Menu command can be found in File-Save-Turn State Dump. The format of the file is self descriptive. In the preference menu, players can select “Auto State Dump”, which will automatically create the file once at the beginning of each turn, and once at the end. Use this auto-option sparingly, it will fill your hard drive quickly.

 Unsightable - The types of units that a particular unit cannot see, even if that unit is within sighting range.

User Preferences – various control setting options for players in a game. The user preferences can be reached from the main menu, Help-New User Preferences, and setting these affect any new Commanders you may create in the future.  While in a game, selecting Display-User Prefs    [Alt_U]  will enable you to change the preferences of the Commander you are currently playing.

 

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